Feb 20 2011
iiNet ‘Freezone’ World of Warcraft Patches
Many people in Australia (myself included) are iiNet customers. Recent acquisitions have made iiNet the third largest ISP in Australia, and I for one, consider them excellent value for money. One of the features iiNet has as part of its product offerings is the iiNet Freezone, which is a large selection of content which does not count towards your internet quota. Many people are also unaware that World of Warcraft patches (which can be considerable downloads using the Blizzard auto-updater) are available on a 3FL FTP Mirror. The 3FL gaming servers actually belong to an old iiNet rival 'WestNet' but iiNet bought out Westnet a while ago and not many iiNet customers are aware that 3FL belongs to iiNet now - and more importantly - are counted as Freezone servers. Besides having some very awesome online gaming servers, 3FL also has a great FTP mirror and a Steam Content server (which is also Freezone and I've previously covered how to limit Steam to only download games from specific servers).
Jan 14 2011
So You Found Something on the Internet…
This is so funny because it's so true. Just because lots of content on the Internet is free (or easy to rip-off) doesn't mean we should.
Link to the original creator.
Jan 5 2011
Games: At Work, No One Knows I am a Wizard
There is still a strong social stigma attached to people who confess to regularly playing computer games in western culture. The lingering stereotype of gamers being solitary male teenagers with poor social skills persists, despite studies showing that the average gamer is 30 years old, and has over 30% chance of being female. The fledgling industry is now breaking into the mainstream, and the rise of casual and social gaming has turned the games industry into a $39 billion per year powerhouse of entertainment. In the next 12 months, this figure is expected to balloon into $55 billion per annum, which is a figure that will rival the international film industry and predicted that it will soon be the preferred and dominant form of entertainment.
The popularity and rise of recent casual and social gaming owes much thanks to the phenomenal success of the Nintendo Wii games console, who’s success is largely the result of it’s ability to not only break through the traditional image of the games industry but to transcend it entirely. The Wii made gaming accessible; making games a social experience anyone could enjoy (particularly families and the elderly) - opening up games to a new and untapped demographic . While not the sole reason, it was one instrumental in the rise of casual and social gaming, which in the past 12-24 months has become a seeming tidal wave of success.
There is a deep psychology to gaming that’s yet to be fully understood. Researchers have found that games provide “sense of freedom and connection to other” and this lets us explore ourselves, our friends, our families, but also complete strangers in way we could never do during a face-to-face interaction. Playing games, particularly online, gives us remarkable insight into other people free from typical social constraints, for example PlayStation's Smash Up Derby allows users to drive classic motor cars, like the T-Bird; but also drive them at breakneck speeds into other users.
This combination of reality and fiction is deeply stimulating. It also allows us to validate and test our moral systems, since people can be exposed to morally questionable situations that would never arise organically in the real world. Studies also suggest that games make us smarter. Educational games such as Immune Attack (presented by the Federation of American Scientists) provide mental and social benefits to players. Unfortunately, there is also a cost. Games are highly validating, in that they provide a source of fun, thrill, competitiveness and this makes them very addictive; although there is a lack of formal diagnosis in current medical or psychological literature. Unfortunately, the number and frequency of deaths and illnesses resulting from online game addiction continue to grow.
While social and casual gaming can clearly enrich our lives and relationships, we must be mindful of the possible problems when taken in excess.
This post is a slightly modified version of a piece I wrote for a University assignment for the Curtin University Subject Internet Studies 102/502: The Internet and Everyday Life, answering the question: What are the implications of the rise of casual and social games on the internet for online gaming and everyday life?
See more from this unit.
Jun 16 2010
WTF is HTML5 and Why We Should All Care
I saw this tweet today:
#IRONY RT @kevinmarks: I like this 'what is HTML5' Infographic: http://zqi.me/9qNxex but can't help think it should b a webpage not a bitmap
Now I repost here, in the event it should disappear because I think this is a really good info-graphic and it deserves more exposure...I hence present "WTF is HTML5 and why we should all care".
The original link can be found here.
Feb 21 2009
Windows Server Performance on Amazon EC2
One of the trending conversations on the Web at the moment (and has been growing for quite some time) has been the idea of Cloud-based Computing. While distributed storage has come quite a long way since the conversation began, its only really recently that we've had a choice of cloud based computing.
The idea behind computing in the cloud is genuinely, and extremely exciting. Amazon Web Services, including EC2, S3 and the others - are a stroke of architectural genius. But the problem is, that we've been given the false impression that cloud based computing is going to change the web. We're spun stories about how its going to radically decrease our infrastructure costs and we're spoon fed fairy-tales that our scale issues are going to be as easy to fix as double clicking an icon.
You see the problem is this: at the end of the day you're dealing with a Virtualized Environment - and its always slower than the real-deal.
While working on a project recently we bought into the whole "Elastic Cloud" as well. We quickly learned that even though its relatively painless to spawn new instances your still ultimately bound to the same rules as you would with a cluster - if your code isn’t built to scale across several machines, its not going to.
After about 2.5 weeks of playing, tuning, perfecting the Amazon EC2 Windows instance we were running - the performance compromise was simply too great to validate its use in a production environment. I suspect that the virtualization software being used by Amazon actually blocks processes from running in parallel (as they normally would on a physical server), since the machine had extreme difficulty in running more than one thing at a time. And we found that Apache would do busy-waits when performing PHP Restful API calls to our other systems. This resulted in 2 concurrent users using 100% CPU usage for the entirety of their sessions.
In the end, the Windows Amazon EC2 solution was completely untenable. It wouldn't even have been satisfactory for development let alone production. So giving up on trying to find a magical "setting" - we thought we'd scale up to a more powerful Amazon instance. But I didn't get far before I was casually told that the AMI (the name for an Amazon VM image) I had lovingly crafted for 3 days to our own purposes, was not compatible with the Medium and Large instance settings (since I'd used a 32bit Windows Server as the base of the AMI). At this pricing level, to constantly run the servers 24/7 for a whole month was going to cost the same, if not more than a similar(ish) physical machine hosted in the 'old fashioned way. EPIC FAIL!
In the end we did get that physical machine, and despite having less physical memory than is available through EC2, the machine is using virtually 0% CPU and is serving stuff up faster than even we'd thought it would.
Perhaps virtualization technology will improve, and perhaps Microsoft's Azure platform will be more beneficial - but in my books, using a Windows Server machine on Amazon's EC2 is about as much fun as putting bamboo shoots under your fingernails. It really does feel like a wolf in sheep's clothing
Jul 9 2008
The Internet Goes "Pop"
Just when you think the sky isn't going to fall on your head, it turns out it is!
The flaw would be a boon for "phishing'' cons that involve leading people to imitation web pages of businesses such as bank or credit card companies to trick them into disclosing account numbers, passwords and other information.
Attackers could use the vulnerability to route internet users wherever they wanted no matter what website address was typed into a web browser.
But what amazes me about this is the fact that it's been like this for so long and no-one has noticed. It's not like the Internet has changed much since its initial incantation.
Oh, well, lets hope that the boffins get this fixed ASAP before I unwittingly visit citybankgroup.com and some 14 year old pimple faced geek who's life-long ambition is to give Jar-Jar Binks a blow job; can buy an iPhone 3G on me!
Jan 16 2007
Did I Miss a Memo? I Thought the Browser Wars Were Over?
Cross-posted from the Particls blog.
According to Mary Jo Foley, the Safari Web Browser may be coming soon to Windows' users. I can't even begin to understand if this bothers me more from a CSS designer perspective (anyone who's tried making a complex CSS design for Firefox, IE AND Safari knows what I mean), or more from a Business perspective.
The browser wars are over. We've all moved along (or so I thought). Since RSS our focus has shifted from the medium (the site) onto the content (through our feed readers).
Why would anyone bother to compete with Mozilla/IE on any platform? Seriously, Apple - Mozilla and Microsoft have got it covered.





